I got to sit down with Arthur Bruno, founder of Crate Entertainment, to discuss the differences in development process and business model between Grim Dawn and free-to-play live service ARPGs like Path of Exile.
0:00 Introduction
3:25 Titan Quest
6:53 Grim Dawn Goals
13:52 Crowdfunding
21:33 Concept Art
24:56 Remote Development
33:42 Secure Multiplayer
44:20 Balancing for Online Economies
50:12 Modding Tools
54:22 Expansion Release Cadence
1:03:01 Marketing
1:06:14 Crate's Upcoming RTS
1:08:57 Microtransactions
1:18:21 Fighting Botting
1:22:11 Farthest Frontier
1:24:19 Grim Dawn 2
1:29:16 Recent Games Played
1:32:00 Conclusion