Threejs Materials via glTFs created in Cinema4D: Reflection (Roughness) and Normal Maps

Опубликовано: 23 Октябрь 2024
на канале: Radical Graphics
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Another exploration through the materials channels in Cinema 4D and how they render in three.js.

In this video I create various textures and compare the different settings; I focus on the roughness parameter in the reflection channel and the normals channel.

0:30 - scene setup
1:50 - reflection setup
3:01 - normal map setup
3:50 - threejs example (reflection)
4:20 - hdr example
7:02 - threejs example (normal map)
8:02 - normal map explanation
10:40 - demo with different hdr lighting examples