Stop Writing Save Systems in Unity

Опубликовано: 24 Июль 2026
на канале: Cowsins
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🍉 Throughout 2024 & 2025 I’ve been secretly building new tools for Unity, and today, I’m super excited to announce OmniSave!

Saving and loading data is rarely the fun part of game development. Why spend your time writing file streams, managing complex data structures, or dealing with compression and encryption, when you could be designing worlds and bringing your vision to life?

That’s where OmniSave comes in.

OmniSave is a modern, reliable, and incredibly easy-to-use save & load system for Unity. It gives you everything you need to save and load your games with no code, letting you skip the boring parts and focus on what makes your game exciting.

Built to be robust, scalable, and performant, OmniSave makes saving entire worlds effortless.

OmniSave is still a work in progress, but it’s getting closer and closer to its release on the Unity Asset Store!

#gamedev #indiedev #indiegame #unity #unity3d #unityasset #unityassetstore