Simulation in Cinema4D and Redshift

Опубликовано: 04 Май 2026
на канале: Kyle Sullivan Design
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We will go through the process of creating an interesting rigid body simulation using Megascans assets and polygon objects. We will create a custom force setup and use proxy geometry. We will bake the simulation and add a soft body simulation on top. We will shade all our objects and finally we will do a quick lighting and rendering run through. Please let me know if you have any questions. I would love to see any creations you make!

Here is a link to the Animated Chromatic Gobos: https://kerimov-arbi.gumroad.com/l/xw...