MonsterMash02 — 2023
For this solo project, I used pre-modelled assets from Unreal Engine to build a nighttime environment. I then lit the scene according to a Halloween theme and added my own volumetric lighting and atmospheric effects to create “god ray” beams streaming through the windows. We were also permitted to incorporate our own models, so I created the illuminated pumpkin decorations featured in the environment.
The final step involved placing cameras and developing a short narrative based on the chosen angles. I structured the sequence to begin with a cheerful tone that gradually shifts into a more suspenseful atmosphere as the viewer enters the hall and ascends the stairs—until the tension resolves with the reveal of a harmless, non-threatening ghost.