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This MegaScatter tutorial video shows the basics of creating a Scatter Mesh object, covering the creation of spline to define the area and scattering a single layer of Rocks into that spline. It covers scaling of the base mesh, adding variation to rotation and scaling and adding surface objects as well as ignore objects for the rocks to appear on. Finally it shows the slope constraint and height constraint options and snap values. Further videos coming soon covering the more advanced features and the other scatter types.
More information on MegaScatter and our other Unity and 3DS Max plugins can be found on our website at www.megafiers.com
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