Hey guys, I finally got a chance to trying out the new UDIM function inside of Substance Painter!! I haven't got to use it too much yet, this is just my first impression.
In this video I also talked about:
how to project hi res detail inside of Zbrush
how to prep your geometry for displacement map export inside of Zbrush
some new features that comes with the new version of Substance Painter
Hope this helpful and leave anything comments and thoughts down below!!
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