Blending Alpha [EP47]
Detailed height alpha cutout transitions and Lightmaps
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┄┄┄2 Hour stream from Twitch┄┄┄
0:00 Blending Alpha
5:26 Stream Start
10:34 Breaking down the mesh in Modo.
11:42 Material for the blending broken down.
12:57 How I extracted the dirt / rocks from my cobblestone substance.
15:03 Vertex painting and a detail lighting only bug explained.
17:16 Flat borders and why they are important.
33:54 Let's build a new part of the rubble set.
50:19 UV's and lightmaps
1:13:25 Debugging lightmaps for using your own.
1:19:08 How I would deal with uneven ground with this type of asset.
1:29:58 Breaking down the concept to find more assets to make for the scene.
1:36:01 Side tangent about using tileable normal maps and ways to use it with other UV's.
1:45:16 Picking some props from the concept to make.
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