Splash Screen

Опубликовано: 30 Апрель 2026
на канале: FaramiraSG
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Implementing a Finite State Machine Using C# in Unity – Part 2. In this tutorial, we will create a simple one-way state machine to implement a Splash Screen.

See the complete tutorial on the link below:
https://faramira.com/implementing-a-f...

It starts with the FadeIn state where our logo is displayed gradually from completely transparent to a completely opaque state. After a certain amount of duration, it transits to the PlayAudio state where we play the Splash Audio. After the audio is completed we fade out the logo in FadeOut state from completely opaque to a completely transparent an exit the state machine.