Zephyr back with a follow up on our Automated Evocations Tutorial. This time, we'll dig into the world of AE Companion Macros, auto-scaling companions, and custom animations.
As always, thank you to theripper93 for creating Automated Evocations and Blast Zone, and for extensive support with the macros and settings featured in this video.
To get the content used in this demo, go to / baileywiki
SETUP GUIDE:
https://bit.ly/baileywiki-faq
MODULAR SYSTEM GUIDE
https://bit.ly/baileywiki-modular-system
Featured Links:
Support Ripper: / posts
Automated Evocations by Ripper https://foundryvtt.com/packages/autom...
Blast Zone by Ripper https://foundryvtt.com/packages/blast...
Token Attacher by KayelGee https://foundryvtt.com/packages/token...
Sequencer Module https://foundryvtt.com/packages/seque...
Warpgate Module https://foundryvtt.com/packages/warpgate
Advanced Macros Module https://foundryvtt.com/packages/advan...
Forgotten Adventures Tokens (Demons) / forgottenadventures
Animated Assets by the Gorgon / the_gorgon
Caeora Tokens (T-Rex) https://www.caeora.com/
AE MACROS AND SUMMONING
00:12 - Intro and Topics to Discuss
01:20 - AE Companion Macro Basics
02:53 - Setting Up a Custom Scaling Spell
07:56 - Creating a Custom Scaling Macro for HP
10:21 - Getting Actor Data from the Console
13:05 - Updating Items and Features via Macro
23:26 - Adding Multiple Creatures to a Custom Spell
29:57 - Scaling Extra Creatures for the Custom Spell
CUSTOM ANIMATIONS AND MORE
34:35 - Creating a Custom Animation
41:53 - Adding a Custom Animation to a Spell
42:56 - Using Companion Macros to Play Sounds
45:29 - Outro and Final Thoughts