Damage effects got a minor refactor to expand them quite a bit. Here’s what the damage effects (smoke, fire trails, and explosions) look like when the AI isn’t flying into the ground. This includes airplanes exploding into "gibs" made up of plane parts.
Refactored things a bit so that there’s now a generic Unit in addition to the plane itself. Units can be spawned from a UnitSpawner that can also be set to respawn units if need be. In this video I have a unit set to respawn after it’s been destroyed. UnitSpawners can also assign targets and routes (this is all AI is right now), so that the AI knows what to do once it’s been spawned.
I’m really excited with how close this puts Redux to having actual air to air combat with another jet, albeit with guns only and no targeting, but it’s still something and it’s something Tiny Combat could not do.