🩸BLOODFALL is now accepting Alpha testers on Steam :
https://store.steampowered.com/app/42...
🔑 How to Join:
Go to the Steam page and click the “Request Access” button. Also hit the Wishlist + Follow buttons to spark the combat revolution.
Join the Discord if you want to discuss the game :
https://discordapp.com/invite/DnarH5h4A3
🧠 Read the full Article:
https://www.hypermadinteractive.com/b...
THE COMBAT REVOLUTION IS BEGINNING
BLOODFALL is a breakthrough in combat design because I’ve finally solved the “melee-trifecta” - the long-elusive, seemingly impossible merging of speed, precision, and physical simulation. While the excitement from previous videos is already electric, the hands-on Alpha aims to convert that hype into a living testament of this breakthrough for anyone ready to master the sword in the digital age.
In the world of video games, BLOODFALL is the first to move from basic Newtonian Physics (how objects respond to impact) to Structural Dynamics (how materials absorb and dissipate energy). This is a massive leap in kinetic fidelity usually reserved for aerospace engineering and robotics applications, now in the palm of your hand and at the tip of your mouse cursor. You no longer need a VR headset to experience fluid, physics-based combat from a first-person perspective.
Developed by Hayk Amirbekyan, founder of HyperMad interactive.