You will in this tutorials about the Hierarchy and its Toolbar
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Hierarchy---The Hierarchy window contains a list of every GameObject
in the current Scene. Some of these are direct instances of Asset files (like 3D models), and others are instances of Prefabs
, which are custom GameObjects that make up most of your game. When you add or remove GameObjects the Scene (or when your gameplay mechanic adds and removes them), they appear and disappear from the Hierarchy as well.
By default, the Hierarchy window lists GameObjects by order of creation, with the most recently created GameObjects at the the bottom. You can re-order the GameObjects by dragging them up or down, or by making them “child” or “parent” GameObjects.
you will learn Parenting, Making a child GameObject, Alphanumeric sorting, Setting GameObject visibility and pickability, Multi-Scene editing
Toolbar-- you can find the Toolbar at the top of the Unity Editor. It is not a window, and is the only part of the Unity interface that you can’t rearrange.
learn how to use the Transform tools in the Scene view
The first tool in the toolbar, the Hand Tool, allows you to pan around the Scene.
The Move, Rotate, Scale, Rect Transform and Transform tools allow you to edit individual GameObjects.
Selected GameObjects also display a Gizmo in the Scene view if you have one of the four Transform tools selected.
you will learn Toggling the Transform Gizmo affects the the Scene view.
Play and Pause--Use the Play, Pause, and Step buttons in the Game view.
Collab--Launch Unity Collaborate from the Collab drop-down menu.
Cloud button--Click the Cloud button to open the Unity Services window.
Account--Access your Unity Account from the Account drop-down menu.
Layer--You can control which objects appear in Scene view from the Layers drop-down menu.
Layout--You can change the arrangement of your views and then save the new layout or load an existing from the Layout drop-down menu.
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