Back when I was playing around with the POP based differential curve setups, I tried to get a contracting curve going using point deletion, but failed miserably. Seems I over complicated it, it's as simple as forcing the curve in a direction (in this example using positional noise as a force) and the continuous resampling will take care of reducing the points. Because of course it will. :D
Scene file: https://goo.gl/vZd5jz
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