FPS/RTS Tactical AI in Unreal Engine 4.0

Опубликовано: 20 Июнь 2026
на канале: Ammobox Studios
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This Blueprint/Behavior-Tree based system in Unreal Engine 4 demonstrates the Tactical AI for our FPS/RTS game Project Combine.

This part ( of a 3 video series ) demonstrates specifically the Threat Perception system of the AI and cover scoring system.

The AI now perceives threat as clusters of unit when selecting cover. Cover is now selected based on scoring system based on information that is shared across members of the same squad. The objective of this system is to create a believable squad-based AI with tactical response to enemy positioning. Hence, cover selection is a very important process. Great emphasis is also given to optimizing game performance.