A short video about how I fixed my Unity project's slow scene load.
For me the culprit was some music tracks that all had their import settings set to "Decompress on load", as there was a GameObject that referenced all of the tracks, it meant that all the tracks loaded at once, everytime you went into the scene. To fix it all I had to do was switch the import setting to "Stream".
Hope this helps some people out!
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Loading.CheckConsistency [Editor Only]
Loading.UpdatePreloading
Player Loop Delay
Editor Loop Delay
Update Preloading
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