Abyss of Darkness with 60 fps frame perfects counter.
Texture pack: • My rainbow texture pack! [PC/Android]...
Top of levels by number of frame perfects: https://bit.ly/FPLL_GD
How I count frame perfects: • HOW I COUNT FRAME PERFECTS — Geometry...
Frame perfects (fp) are timings when ONLY ONE frame is available for press/release. All fp are computed EXACTLY FOR 60 FPS! Of course, at higher fps there will be MUCH LESS fp or not at all and most of these timings will become EASIER. Keep it in mind!
On 0:19 you need to get key "60hz bugfix" for fp №7 to become possible. On fp №11 2 frames are available, but if you clicked in first available frame, fp №12 will become impossible. On fp №14 2 frames are available, but if you clicked in second available frame, fp №15 will become impossible. Before fp №28 wave can't go up earlier because it "sticks" to the slope due to a bug. If you don't hold before fp №29, then fp №31 will become impossible. But if you clicked before the teleport portal in last available frame, then player won't hit the edge of block, and there will be no fp, fp will be on this click (because you clicked in last available frame). Thus, the number of fp in this segment won't change. On fp №35 several frames are available, but you need to click in certain frame for fp №36 to become possible. In order for fp №40 and 41 to become possible, you have to be lucky with frames alignment: on D-blocks at the beginning of the wave, "lucky" and "unlucky" frames alternate, you need to click in the "lucky" frame (yes, that sounds very weird).
Also I can record any your level in high qual ity. Write to me in Discord (LeTim#2685).