Use an alpha channel in your texture to drive the opacity of your material. Opacity mask makes this either solid or invisible in unreal.
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Render Props in Unreal with alpha masking
Make stuff bumpy in Unreal with Parralax Occlusion Mapping.
Create a SciFi UI Shader in Unreal.
Editing HDRIs to fit your Directional light in Unreal
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Zbrush Mask by group
Max to Zbrush Zbrush Using Polygroups and Polish by Feature
Max to Zbrush Basic Polishing for hard surface Models
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Make meshes in ZBrush form Height maps in Substance Designer
Link Substance Exports to photoshop for non destructive editing
Render Material Sphere in Marmoset
Render Materials in Mamoset Extra
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3Dsmax Remove Annoying Hidden Vertices
Blocking Light in Unreal 4 Environments
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