I love how intuitively tracks can be placed in Transport Fever 2. This is a (somewhat condensed) overview of how I go about getting tracks and junctions to work in UE4.
I tried createing a plugin and a blueprint function library in an effort to get better control in the editor but all that did was bloat the project to almost 6GB. I still don't understand the workings of the Unreal engine well enough to mod it...
The project is available for download here:
https://drive.google.com/drive/folder...