UE4 Physics-based train on rails - Part 7 - Procedural tracks and semi-procedural switch / turnout

Опубликовано: 17 Июнь 2026
на канале: Nico's Creative Side
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I love how intuitively tracks can be placed in Transport Fever 2. This is a (somewhat condensed) overview of how I go about getting tracks and junctions to work in UE4.

I tried createing a plugin and a blueprint function library in an effort to get better control in the editor but all that did was bloat the project to almost 6GB. I still don't understand the workings of the Unreal engine well enough to mod it...

The project is available for download here:
https://drive.google.com/drive/folder...