Class Description:
This recorded class will explain how to shape vectors into custom velocity fields for use in art directing particles, objects, liquids, and volumes movement. Moving data through different contexts in Houdini is a must-know in creating stellar FX, and controlling that movement even more so. You will learn how to create and control velocity field forces in Houdini and through the power of VEX coding, I will guide you through the core basics of vectors, forces, and velocities. VEX can be a highly technical subject to discuss, but the aim of this class is to make it as easily understandable for artistic and technical minds alike. Each bit of code will be fully explained and questions are highly encouraged.
Instructor: David Torno
David Torno is a self-taught visual effects professional with a passion for the technical and educational side of VFX. Since beginning his career in 2000, he has worked on films, commercials, music videos, and large-scale multimedia projects. In 2008 he started sharing his wealth of knowledge with other creatives through video tutorials, project templates, and utility scripts. In recent years David has focused mostly on 3D volumetric and particle animation. Through the consolidation of his life's work under the Fendra Fx name, David continues to create helpful tools, and informative training videos for the creative community.
Profile: / fendrafx
Learn more about this course: https://bit.ly/hs-forces