Game Development Patterns with Unity 2021 | 7. Implement a Replay System with the Command Pattern

Опубликовано: 30 Сентябрь 2024
на канале: Code in Action
431
2

Game Development Patterns with Unity 2021 is available from:
Packt.com: https://bit.ly/3xeuX7Y
Amazon: https://amzn.to/3wdbuTK

This is the “Code in Action” video for chapter 7 of Game Development Patterns with Unity 2021 by David Baron, published by Packt. It includes the following topics:
00:11 Implementing the replay system
00:37 Testing the replay system

Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the engine's unique way of doing things. The book reviews design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios, along with examining notorious anti-patterns.

Connect with Packt:
Find us on Facebook:   / packtpub  
Find us on Twitter:   / packtpub  

Video created by David Baron