In this 3D preview of my Altered Beast playthrough project, I recreate a full arcade cabinet using Maya and Houdini. I model the cabinet in Maya, texture it in Houdini, and use Houdini’s destruction tools to break apart a stone block—just like the transformations in the original game. I also animate a full Altered Beast playthrough on the arcade screen and place everything inside a Roman-themed environment to match the classic SEGA aesthetic.
This preview shows my full workflow, including modeling, UVs, shading, procedural texturing, rigid-body sims, and environment setup. Perfect for fans of retro games, VFX, and 3D art.
There's tons moer work to do, but itll be super cool once it's done!
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