Buildings & other Large Objects | RPG in Go | Ep. 6
Thanks for watching!
This episode was a bit more technical than others. I had a feeling when recording that many would not understand/care for what we did in this video. However, having the ability to load in large items like buildings and incorporate that into our drawing pipeline is a huge achievement! Not only that, we cleaned up our deserialization code quite a bit. I'd say we're 75% percent there to a polished tilemap loader. All we need to do is preprocess tiles to remove zeros and map tilesets to their respective tilemaps.
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https://github.com/m1chaelwilliams/rp...
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