Class Creative's Maya & Unreal Complete Guide to Fast 3D Rigging
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Timestamps
00:01 Rigging Unreal Mannequins with Autodesk Maya and Advanced Skeleton Overview
00:33 Unreal Engine's Epic Auto Rigging Tools (ART)
01:10 Advanced Skeleton Info
01:25 Installation Process
01:35 Unreal Engine Mannequin Export Process
02:15 Class Creatives Info
02:59 Maya Mannequin Import
03:29 Advanced Skeleton: Name Matcher
04:21 Advanced Skeleton: UE5 Mannequin Template
04:45 Advanced Skeleton: Walk Designer
05:37 Advanced Skeleton: Mocap Library
07:17 Export Process from Autodesk Maya
08:10 Unreal Engine Import Process
08:34 Rigging Unreal Marketplace Assets for Unreal (Paragon and Fortnite)
08:58 Rigging Custom Characters for Unreal
09:18 Conclusion
Over 6 Hours of video content featuring more than 70 Lectures!
In this foundation course we will be learning the fundamentals of Character Rigging for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary for Character Animation and Rigging utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to rig and animate your custom created character from scratch.
We will cover the following core skill sets:
Getting started with Maya and understanding the interface
Joint placement and theory
Creating proper skinning & weights
Character setup and rig pose theory
Unreal Engine's A.R.T. rigging tools for Autodesk Maya
Understanding hotkeys to animate and rig quickly
Character Rigging to prepare for animation
Animating with keyframes
Animating a production ready walk cycle quickly and efficiently
Exporting the character rig, and animation to the Unreal Engine
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.