Rain.Water can be used in many ways. In this video I demonstrate the use of a Water Plane and how interaction between separate objects can be passed to the shaders to create the water effects nearly automatically.
Rain.Water 2.2 combines the features of 2.0 with the performance of 2.1.
It's available from BlenderMarket:
https://blendermarket.com/products/ra...
Rain.Water is a set of shader nodes which create fully procedural water and rain effects.
No need for particle systems, fluid simulations, or geometry nodes. Rain.Water turns simple geometry into falling raindrops and ebbing and flowing water.
From drizzle to downpour, from puddle to raging sea.
#blender #procedural #rain