In this video I show how to export Unity Humanoid and Generic Mecanim animations into real bone-based FBX files that can be edited in Blender, Maya, Unreal, or any other 3D tool.
Unity’s Humanoid animation system uses procedural muscle data that cannot normally be exported or edited outside Unity. This tool evaluates, bakes, and exports those animations as real skeletal motion so you can polish, retarget, or migrate them.
🔹 What this video shows:
Exporting a Unity Humanoid animation to FBX
Importing the FBX into Blender
Playing and editing the animation in Blender
🔹 Tool used in this video:
Unity Humanoid → FBX Animation Exporter
Download the tool here:👉
Itch.io: https://byte-bard.itch.io/
Gumroad:
https://bytebard007.gumroad.com/l/nqzpa
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🛠 Installation:
1. Download the ZIP file
2. Copy AnimToFBXExporter.cs into Assets/Editor/ in your Unity project
3. Open via Tools → Batch Export Animations to FBX
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🎯 Use cases:
Edit Unity animations in Blender
Polish store-bought animations
Convert animations for Unreal or Godot
Recover animation data from Unity projects
Modding and animation remixing