3DS Max - Reference Images and Symmetry Modifier

Опубликовано: 27 Февраль 2026
на канале: Marcus McCormick
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Tutorial for 3D Studio Max on creating a basic reference image environment using blueprints or drawings as texture maps. These maps are then used as background reference images to assist in modelling objects. The symmetry modifier is then added to a polygon object so that the modelling can be mirrored across allowing for quicker object creation.