Topics going to be cover in this course
1. Basics on Geometry and its attributes
2. How to create some procedural models
3. basics of VEX and writing VEX code
4. Projection Deformers
5. Creating dynamic simulations
i. Clouds
ii. Smoke simulations
6. Creating fire and sparks simulations using pyrosolver
7. Creating Explosions
8. Particle systems
9. hair simulations
10. creating cloth simulations
11. Dynamic rigid body and soft body simulations
12. Fluids
13. much more
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