In this video we show you the intricacies of the material editor primarily using the variables of the robust complex shader. This tutorial will give you info on most of what you need to know to get your wide array of textures to work on s&box.
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00:00 Intro
01:07 Quick Editor Info
01:46 Setting up a Texture
06:48 Color / Albedo
08:09 Normal / Roughness
11:45 Glossiness
12:03 Metalness
13:06 Ambient Occlusion
13:47 Texture Coordinates
14:49 Material Surface Properties
15:40 World Mapping
16:16 Self Ilum / Emissive
19:25 Transparent / Alpha Test
22:04 Animated Textures
23:26 Parallax Occlusion / Heightmap
24:01 Render Backfaces
24:31 Static Overlay / Decal
25:31 Tint Mask
26:14 SSR / Screen Space / Dynamic Reflections
26:56 Conclusion
#tutorial #sbox #textures #source2 #cs2