Reveal or transform your object’s material in real time using an empty’s location! Great for stylized transitions, sci-fi reveals, and procedural animation workflows in Blender.
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⏰ Timestamps:
00:00 - Introduction
00:16 - Tutorial Start
01:08 - Vector Math to get empty position
02:31 - Storing the Attribute for the Shader Editor
03:45 - Making the Shader Transition Between the Two
05:01 - Showcasing the effect and animating
06:22 - Outro
🧠 What You Will Learn:
How to use vector math to track an empty’s position in Blender
How to store driver data to connect geometry nodes to shader nodes
How to blend between two shaders using a custom attribute
How to set up a dynamic material reveal without using keyframes
How to animate a procedural shader effect driven by an object’s movement
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