Unity Throw and Score (Demo Scene) is part of Unity Asset called
Throw Control (*) ⭐ https://makaka.org/o/throw-control
📙 Docs 📙 https://makaka.org/throw-control
It's a highly customizable Advanced 3D Throwing System for Unity.
You can throw any object forward or in any direction with custom force, a center of mass, and 80+ other throwing parameters. 3 Modes. 4 Demos. 11 Throwing Objects.
🔮 Game Template 🔮
Video Demo shows Cross-Platform Throw and Score Scene (Game Template) with Sensor Camera (included) (*) ⭐ https://makaka.org/o/sensor-camera
Toss Diligently and Try to Get the Best Score by Hitting the Target Containers without touching the Ground (Mode: “Click Or Tap”):
— The Scale of the Entire Demo is smaller than in other Demos, so Physics works more quickly.
— 3 Unique Containers: Barrel, Bucket & Bucket Group.
— Directional Arrow that points to the Current Target.
— Easy Control of the Count of Containers: place as much as you need.
— Custom Meshes of Containers & their Score Triggers were created with Technie Collider Creator (itʼs not needed to run the project). They allow computing collisions more accurately for better playing dynamic sounds and counting points.
— UI Animations and Sounds: Best Score, Container Task and Scoring, Fail.
— Visual Explosions from Containers with Sound when Scoring.
— Using of Dynamic Sound System & Dynamic Material System outside the Throwing System:
— — Customized Collision Sounds of Floor and Containers using audioDataCustom of ThrowingObject.cs.
— — Material Changing in Runtime for Custom Game Logic (fail – when Throwing Object touches the Ground) using materialDataCustom of MaterialControl.cs.
— — SameGameObjectDetector.cs allows you to Add More Realism to the Game and Prevents Registering of Double Collisions when Scoring, Failing and Touching the Environment.
— Game Randomization with Min Task & Max Task parameters of Throw And Score Game Control Component on the $ Game Object: control how many balls should be thrown into the Next Container.
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📙 How to add a new Container? 📙
1. Duplicate any Container in the Hierarchy window and position it as you want.
2. Select $ Game Object in the Hierarchy window:
— Throw And Score Game Control Component: Score Controls:
Add to Array the Score Control Component of the child Game Object of the Duplicated Container that called …ScoreTrigger.
3. Play.
⭐ Unity Assets Used ⭐
Throw Control (*) https://makaka.org/o/throw-control
Sensor Camera (*) https://makaka.org/o/sensor-camera
Grid & Skybox (*) https://makaka.org/o/standard-assets
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