Unity C# - Full Screen Fade

Опубликовано: 23 Июль 2026
на канале: Design and Deploy
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You would think as common as fade transitions are there would be a simple fade command but there is not. Fortunately there is an easy manual way to do it.

Using GetComponent SpriteRenderer Color, you simply designate the alpha value a variable. Simply decrease that value over time and the object the script is attached to becomes more and more translucent.

As an added bonus, you will see how to use Time.deltatime.