HL 21 "We've Got Hostiles" 9.28 seconds

Опубликовано: 25 Апрель 2026
на канале: quadrazid
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Improvements by pineapple and quadrazid. Performed by quadrazid.

The shortest chapter of the game is now cut in half once again with new strategies.

This is an actual segment from the run.

Shooting the scientist to abort his scripted sequence. He will get in panic and flee away from you. Asap when he starts to run away, I block his path. He will calculate a new path, this time towards the door.
Before he gets there I put a grenade between him and the door to blow up asap when the door stars to open. Since the scientist is between me and the grenade, he will block off the explosion from me so I wont take any damage. So the grenades only purpose is to clear the scientist.
This all gotta have perfect timing along with good speed in. Because I gotta enter the door-trigger before the door is completely open. If it still moves the trigger wont do anything. If I would be too late, the door would close and im trapped inside. It's a trigger_once so its only usable... once.

I looked for the optimal spot to shoot scientist in. If I would shoot sooner, his paths would end up wrong. I also used 20 fps to make him turn around faster after fleeing the first time.

I think I spent +3 hours on it. The length is only 5.47 seconds.
Due to the ridiculous timing and precision required I did some scripting to ease it a bit. Since the NPC to open door trick won't work if saving, it also had to be done in one segment.
Cant make it much faster either, because that wouldn't leave enough time for the grenade to explode. If using nade before shot, you'd have to make scientist 1.0s faster somehow. Since switching weapon takes 0.5s.