Vulkan Shader Class | Cross Platform Game Engine Development

Опубликовано: 14 Апрель 2026
на канале: Ozzadar Dev
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In this lesson, we're going to create our Vulkan Shader abstraction which will allow us to instantiate and use multiple shaders at a time within our application.

We're going to be removing the shader code from our vulkan renderer, abstract our file system layer a little bit, and by the end have two differently colored triangles.


Github repository: https://github.com/mauville-technolog...

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