A full asset pipeline timelapse from concept to in-engine, covering the complete workflow of building an alarm clock prop.
What's covered in this video:
• 3D Modelling in Blender
• UV unwrapping & texture authoring
• Material setup & shading
• Unity integration with a custom C# script driving a real-time display
Note: This was built under a tight time constraint, so a few minor fixes and touch-ups are still on the to-do list but the prop is functional.
i.e normal map, mesh smoothing and texture/materials touch ups.