Boost Your Unity Game Speed With Powerful GPU Instancing And Batching

Опубликовано: 21 Октябрь 2025
на канале: git-amend
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GPU Instancing and Static Batching are key techniques for optimizing performance in Unity, and this video explains how they compare. It covers how GPU Instancing efficiently handles dynamic objects with shared materials, while Static Batching combines non-moving objects to reduce draw calls. The video highlights the strengths and limitations of both methods to help developers choose the right solution. It also introduces the SRP Batcher, a feature in Unity’s Scriptable Render Pipeline that optimizes material data for improved performance without manual batching or instancing. Through practical examples, this video offers clear insights for boosting performance in Unity projects.

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 SRP Batcher
5:00 Static Batching
7:48 GPU Instancing

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