I’ve just now gotten around to playing Disco Elysium, and I am really glad I didn’t pass this one up. Disco Elysium is a single-player role playing game developed by an Estonian game studio called ZA/UM. In this two-part analysis, I'll be applying literary critic Fredric Jameson's interpretive approach.
References and Additional Reading:
Rain sound effects obtained from https://www.zapsplat.com
Kurvitz in 2014 - VonKrahl
https://creativecommons.org/licenses/...
Photo of Mark Fisher: MACBA
https://creativecommons.org/licenses/...
Photo of Fredric Jameson: Fronteiras do Pensamento
https://creativecommons.org/licenses/...
The World of Disco Elysium Explained
https://gamerant.com/disco-elysium-wo...
“The Hungarian Interview”
https://zaumstudio.com/2017/03/31/the...
The making of Disco Elysium: How ZA/UM created one of the most original RPGs of the decade
https://www.gamesradar.com/the-making...
Disco Elysium - What happens when you're aiming to create the best RPG of all time
• Disco Elysium - What happens when you...
The Feature That Almost Sank Disco Elysium | Audio Logs
• The Feature That Almost Sank Disco El...
The Political Unconscious (Lecture by Paul Fry)
• 18. The Political Unconscious
Capitalist Realism
https://libcom.org/files/Capitalist%2...
Support me on:
► Patreon: / nightmaremasterclass
► Ko-Fi: https://ko-fi.com/nightmaremasterclass
► Bandcamp: https://nightmaremasterclass.bandcamp...
Follow me on:
► Twitter: / davisstockwell
► Facebook: / nightmaremasterclass
► Soundcloud: / nightmaremasterclass