[Eng] Complex Quest System: Wrapping up the Experience and Prestige Systems #25

Опубликовано: 15 Октябрь 2024
на канале: UnrealGaimeDev
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Unreal Engine Version: 4.14.3
Template: Third-Person Template

Today we wrap up the implementation of both the experience and prestige system by creating npcs that react to certain events. First we create one that has no quest available until the player reaches a certain level and afterwards we add another npc class which does not give the player any quests until he has earned a certain amount of prestige in a defined region.

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