ARMA 3 Zeus - Setting up Zeus in your missions

Опубликовано: 17 Октябрь 2024
на канале: Banjo
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Today I take a look at the Zeus Beta available on the development build of ARMA 3. I go over how to set up Zeus for use in your missions with functionality for the Zeus interface, points gain from initial to midgame, unit/object cost, as well as how to setup a camera location for use when switching into the Zeus interface. This tutorial will cover the basics of setup, more advanced Zeus functions will be explained in future videos.

Place a playable unit and give it a name (If you do not wan't to be able to use a unit and instead wan't only the Zeus interface than place a game logic setup for virtual entity/ Zeus and give it a name instead)

Enter module placement (F7) and place a Zeus Game Master Module and enter the name of the unit you desire to control the Zeus interface into the owner field of the module. Setup of the rest as desired. (forced interface disabled for playable unit, or enabled for game logic)

Place Manage Resources modules down as desired (I use a value of 1, and set the first module for a mode of once, and the second module for a mode of once every minute) and synchronize them to the Game Master module.

Place a Set General Object Cost Module and enter the values as you see fit. These values will be the actual cost of each class listed. (Since I use a value of 1, these values become simple percentages of the total cost, example is .1 is 10% of full points)
Synchronize the Set General Object Cost Module to the Game Master Module.

Place a Set Editor Cost Module and set it up as desired. A value of 0 will not cost/give points while using the Zeus interface, a negative value will add points to your total Zeus points, and a positive value will take points from your total Zeus points.
Synchronize the Set Editor Cost Module to the Game Master Module.

If you desire a camera location for use when entering the Zeus interface than place a Set Camera Position Module and set it up as desired. (I use an azimuth of 220 and a pitch of -20 degrees to have the camera point south-west and angle slightly downwards)
Synchronize the Set Camera Position Module with the Game Master Module.

Zeus is now setup and ready for use.

Link to BI Wiki regarding Zeus Setup - https://community.bistudio.com/wiki/C...

ARMA III available on Steam - http://store.steampowered.com/app/107...

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