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Bots have 5 different difficulties (Passive, Easy, Medium, Complex, Dishonest).
Passive bots behave passively on the line, do not attack players, bot or human, only when it sees the human player's ally bot attacks its enemy. He does not try to finish his or the enemy creep, and sometimes will stay near the tower. Passive bots never use their abilities / items. If an allied human player is disconnected, the opposing team's bot will return to the fountain and stop playing until the player returns.
Light bots are more difficult than passive ones, they willingly attack other heroes and use abilities/items (exceptions are Phase Boots, Force Staff and Orchid Malevolence), but usually with a delay. Calculation of last hitting creeps is not accurate, in contrast to the more complex bots. Light bots are neither ally nor enemy bots not finishing off creeps. Light bots don't try to gank other lanes and only gather in a small group to attack the enemy base or defend their own. Light bots will not try to stun enemy heroes or interrupt their abilities. Also, Light bots are not able to distinguish the hero from the illusion.
The average bots are almost similar to the easy-to-play style, with a few exceptions. Their reaction is faster, making them finishing off more accurate, and if they're playing in single-player mode, then only allied bots are finishing off their creeps. Medium bots are better distinguish the hero from the illusions. Medium bots can use Phase Boots, Force Staff and Orchid Malevolence.
Complex bots are more difficult than average, as they are accurate in finishing off enemy and their creeps. Some sophisticated bots will stun, to avoid duplication, the result of a long stun. Complex bots will also try to interrupt the abilities used, Dodge flying projectiles (such as Meat Hook or Sacred Arrow). If their Hero has a good ability with a small reload or a large damage like Viper or Death Prophet, they will re-use the abilities in order to drive the enemies off the line. After the ending phase of the line bots for the player's team will play a little bit of bad enemy Complex bots, as a rule, remain in place, having met five of them, attacking and defending with the consent.
Dishonest bots are more complicated than complex ones, they are almost similar to the complex style of the game. Their finishing moves are almost perfect, and if you're playing single-player mode, the bots in the player's team will play poorly. The player's bots can gather five of them on the enemy team without a valid reason. Enemy Dishonest bots also earn 25% more gold and experience. If the allied player disconnects from the game, the enemy team does not lose the participant, well simulate the real game with people.