From Template to Full Game with AI — Unreal Engine MCP Server Showcase

Опубликовано: 07 Июнь 2026
на канале: Omer Yildiz
1,611
9

I used AI to build gameplay systems, enemy AI, a full HUD, custom materials, and dramatic lighting — all inside Unreal Engine, just by describing what I want.

This is the Unreal MCP Server — a plugin with 305 editor tools that lets AI assistants like Claude directly control UE5. No manual clicking. Everything you see was created through natural language prompts.

What you'll see in this video:
→ Health system with damage zones and healing pickups
→ Full game HUD: health bar, score counter, ammo display, status effects
→ AI enemy with Behavior Tree and Blackboard
→ Custom materials: glowing pickups, metallic enemies, polished stone floors
→ Cinematic lighting: sunset atmosphere, volumetric fog, bloom & vignette
→ Score collectibles with spatial placement (no overlaps)
→ All built on the UE5 Third Person Template — you can try this right now

Every action is undoable with Ctrl+Z. 305 tools, zero manual editor clicks.

GET THE PLUGIN:
🔗 Fab: https://www.fab.com/listings/aa699a85-04b1...
🌐 Website: https://www.strayspark.studio/products/unr...

TOOLS SHOWN IN THIS VIDEO (~30 of 305):
Materials: create_material, set_material_vector, set_material_scalar, assign_material, create_material_instance
Blueprints: create_blueprint, add_component, add_variable, add_event_node, connect_pins, compile_blueprint, spawn_blueprint
Widgets/HUD: create_widget_blueprint, add_widget, set_widget_properties, set_widget_slot, batch_add_widgets
AI: create_blackboard, add_blackboard_key, create_behavior_tree, set_bt_blackboard
Lighting: set_light_properties, set_fog_settings, set_post_process_settings, set_sky_atmosphere
Actors: create_actor, set_actor_transform, find_placement_position, take_screenshot
Spatial: measure_distance, place_actor_on_ground

WHAT IS MCP?
MCP (Model Context Protocol) lets AI assistants connect directly to developer tools. The Unreal MCP Server brings this to UE5 with 305 specialized editor tools — materials, Blueprints, lighting, widgets, animation, physics, AI, sequencer, and more.

Works with: Claude Code, Claude Desktop, Cursor, Windsurf, and any MCP-compatible AI assistant.

COMING SOON:
📺 Full tutorial series covering every tool category
📺 Combat, Platforming, and Side Scroller variant showcases

Built by Stray Spark Studio
🌐 https://www.strayspark.studio/

#UnrealEngine #UE5 #MCP #AIGameDev #GameDevelopment #ClaudeAI #UnrealMCPServer #StraySparkStudio #IndieGameDev #BlueprintVisualScripting #GameDesign #AITools #UnrealEngine5 #LevelDesign #GameDevTools