This tutorial is going to be a bit different. This is less of a tutorial and building something, and more of a lecture. So we are going to talk about the history and differences in Noise in Houdini. We didn't get into too much of the math, but I think that could be part of a part two video. Let me know what you think of this format in the comments, or if you enjoy this lecture format suggest things I should add.
Today's thanks:
Jeffy, Jeremy J, David, Alasgar, Andrew L, Omer, Rishi, The rest of the Team at Mr X, Debra, Cory, Professor David ;), Michelle, Paul, and some other wonderful Teachers at Humber College.
Sites Discussed in The Video:
Notes on Noise: https://www.katexagoraris.com/misc
The Book of Shaders: https://thebookofshaders.com/12/
A Cellular Texture Basis Function: https://www.rhythmiccanvas.com/resear...
Curl-Noise for Procedural Fluid Flow: https://www.cs.ubc.ca/~rbridson/docs/...
Mountain SOP: https://www.sidefx.com/docs/houdini/n...
Unified Noise 3.0 VOP node: https://www.sidefx.com/docs/houdini/n...
Flow Noise VOP node: https://www.sidefx.com/docs/houdini/n...
Turbulent Noise VOP node: https://www.sidefx.com/docs/houdini/n...
Perlin noise: https://en.wikipedia.org/wiki/Perlin_...
Ken Perlin: https://en.wikipedia.org/wiki/Ken_Perlin
Procedural Noise - Categories: https://web.stanford.edu/~hyatt4/cont...
Check out my Website here:
https://www.katexagoraris.com/
Lighting in Houdini:https://www.katexagoraris.com/houdini...
More VFX Help:https://www.katexagoraris.com/more-fx...
Instagram: / proceedural_girl
Patron Page: / proceduralkate