After Baked Lights in Unreal Engine 5, artifacts may appear on some objects. How can these artifacts be fixed in UE ?
Such issues on objects can arise due to low light map density. It is necessary to increase its density/resolution, for example, from 64 to 128 or higher.
However, it is important to keep in mind that one should not increase the resolution too high, as this can affect the optimization of the project. After baking the lighting, light textures are created, which have weight. The higher the light map density resolution, the heavier the textures become.
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