In this Unity tutorial we're going to look at how we can implement a robust ground check using Unity's SphereCast method. We'll then use this to prevent infinite jumping by ensuring the Player is grounded before allowing another jump.
This is the fifth video in our series showing how to make a full 3D platformer game in Unity.
The playlist for this series can be found here
► • Unity 3D Platformer for Beginners
The project files are available to our patrons here:
► / 131086702
Want to follow along? This project is a good starting point
► / 122478056
The full 3D Platformer Project is available to our patrons here
► / project-files-3d-116469613
The scripts for this tutorial can be found here
► https://dotnetfiddle.net/ek2UnL
Help support our work:
► Patreon: / ketragames
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► Ketra Games: http://www.ketra-games.com
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Introduction - 0:00
How we're going to Detect the Ground - 00:40
Adjusting the Position of the Player graphics Using a Child Game Object - 01:12
Preventing Infinite Jumping using the Ground Check - 11:56
Creating a Script to Detect the Ground - 04:10
Summary/Next Video Preview - 13:29
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