Verge3D for Blender Basics - Part 3 - Materials and HDR Environment

Опубликовано: 15 Апрель 2026
на канале: Verge3D by Soft8Soft
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In Part 3, we show how to add realistic materials and setup HDR environment for reflections and image-based lighting.

All tutorials in the series:

Part 1 - Creating New Project    • Verge3D for Blender Basics - Part 1 - Crea...  
Part 2 - Lighting and Camera    • Verge3D for Blender Basics - Part 2 - Ligh...  
Part 3 - Materials and HDR Environment    • Verge3D for Blender Basics - Part 3 - Mate...  
Part 4 - Shadows    • Verge3D for Blender Basics - Part 4 - Shadows  
Part 5 - Background Material    • Verge3D for Blender Basics - Part 5 - Back...  
Part 6 - Animation    • Verge3D for Blender Basics - Part 6 - Anim...  
Part 7 - More Material Variants    • Verge3D for Blender Basics - Part 7 - More...  
Part 8 - Changing Materials Interactively    • Verge3D for Blender Basics - Part 8 - Chan...  
Part 9 - Loading Textures on Demand    • Verge3D for Blender Basics - Part 9 - Load...  
Part 10 - Interactive Animation    • Verge3D for Blender Basics - Part 10 - Int...  
Part 11 - Camera Limits, Anisotropic Filtering, and Asset Compression    • Verge3D for Blender Basics - Part 11 - Cam...  
Part 12 - Publishing Online    • Verge3D for Blender Basics - Part 12 - Pub...