In Part 3, we show how to add realistic materials and setup HDR environment for reflections and image-based lighting.
All tutorials in the series:
Part 1 - Creating New Project • Verge3D for Blender Basics - Part 1 - Crea...
Part 2 - Lighting and Camera • Verge3D for Blender Basics - Part 2 - Ligh...
Part 3 - Materials and HDR Environment • Verge3D for Blender Basics - Part 3 - Mate...
Part 4 - Shadows • Verge3D for Blender Basics - Part 4 - Shadows
Part 5 - Background Material • Verge3D for Blender Basics - Part 5 - Back...
Part 6 - Animation • Verge3D for Blender Basics - Part 6 - Anim...
Part 7 - More Material Variants • Verge3D for Blender Basics - Part 7 - More...
Part 8 - Changing Materials Interactively • Verge3D for Blender Basics - Part 8 - Chan...
Part 9 - Loading Textures on Demand • Verge3D for Blender Basics - Part 9 - Load...
Part 10 - Interactive Animation • Verge3D for Blender Basics - Part 10 - Int...
Part 11 - Camera Limits, Anisotropic Filtering, and Asset Compression • Verge3D for Blender Basics - Part 11 - Cam...
Part 12 - Publishing Online • Verge3D for Blender Basics - Part 12 - Pub...