Follow up from the previous FPS tutorial video, sorry about the extreme delays. I need to get that motivation going.
We'll be fixing the main logic-based issue with bullet spread, from the previous video.
► Timestamps:
= Intro - 00:42
= Issue Demo - 01:06
= Explanation - 01:30
= Fin - 05:00
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► Code Snippet (for lazy bois like me):
shootDirection = shootDirection + shootPoint.TransformDirection(new Vector3(Random.Range(-spreadFactor, spreadFactor), Random.Range(-spreadFactor, spreadFactor)));
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Keywords:
unity
unity 5
fps
unity fps
fps tutorial
first person shooter
let's make a game
tutorial series
reloading
animating
mecanim
animation
intermediate animation
state machine
state machine behaviours
aiming down sights
weapon switching
ui
basic ui
cats
accuracy
bullet spread
fixes