Unity 5: 2D Platformer - Importing Assets and Pixel Art [2]
[BEGINNERS]
Short basic explanation of Unity interface and import settings.
LINK to PIXEL ART sprites that you can use https://www.assetstore.unity3d.com/en...
Mip Maps
Mip Maps are a list of progressively smaller versions of an image, used to optimise performance on real-time 3D engines. Objects that are far away from the camera use the smaller texture versions. Using mip maps uses 33% more memory, but not using them can be a huge performance loss. You should always use mipmaps for in-game textures; the only exceptions are textures that will never be minified (e.g. GUI textures).
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