This video is simply a quick documentation of my recently developed "Barkling" enemy!
This enemy is the first of it's kind in my upcoming indie game, Endeavordial!
I really enjoyed working on this little guy, and figured you guys might like to see the workflow as well! :)
If you enjoyed the video, leave a like and subscribe!
Thanks for watching, and I hope you have a great week! :)
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https://pixelover.io/
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Timestamps:
0:00 Intro / showcase!
0:16 The cinnamon toast crunch phase...
0:30 Concept art
1:04 3D modeling phase!
1:39 Rendering in Pixel Over • https://pixelover.io/
3:00 Putting everything into Godot!
3:30 Final result! (more animations coming soon)
4:21 Outro / Members shoutout! (thank you, members)
If you'd like to support the channel, consider becoming a member! :)
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By becoming a member, you'll get:
• Early access to videos
• Shoutout at the end of all future videos
• Exclusive role + access in my Discord server
(if you have any suggestions for additional members benefits, don't hesitate to reach out!)
This video was recorded in Godot v.4.4 stable.