I'm turning 3D models into pixel art for my indie game...

Опубликовано: 20 Март 2026
на канале: Queble
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This video is simply a quick documentation of my recently developed "Barkling" enemy!
This enemy is the first of it's kind in my upcoming indie game, Endeavordial!
I really enjoyed working on this little guy, and figured you guys might like to see the workflow as well! :)
If you enjoyed the video, leave a like and subscribe!
Thanks for watching, and I hope you have a great week! :)

  / discord  
  / queble_game_dev  

Checkout Pixel Over! (not sponsored)
https://pixelover.io/

Book a 1 on 1 Godot tutoring session:
https://www.fiverr.com/s/o8Wq7AG

Download Godot here:
https://godotengine.org/

Official Godot blog:
https://godotengine.org/blog/

Timestamps:
0:00 Intro / showcase!
0:16 The cinnamon toast crunch phase...
0:30 Concept art
1:04 3D modeling phase!
1:39 Rendering in Pixel Over • https://pixelover.io/
3:00 Putting everything into Godot!
3:30 Final result! (more animations coming soon)
4:21 Outro / Members shoutout! (thank you, members)

If you'd like to support the channel, consider becoming a member! :)
   / @queblegamedevelopment4143  
By becoming a member, you'll get:
• Early access to videos
• Shoutout at the end of all future videos
• Exclusive role + access in my Discord server
(if you have any suggestions for additional members benefits, don't hesitate to reach out!)

This video was recorded in Godot v.4.4 stable.