SOA Academy presents the second part of UE4 tutorial on how to randomize textures.
CORRECTION: At minute 10.30, DDX and DDY should get the input from the TextCoord[0] node, not the one I used. It will fix the annoying problem you can see in between tiles.
Here you can find the materials used in the first tutorial of this series:
http://bit.ly/sd_endless_textures
Download here the materials used in this tutorial and practice:
http://bit.ly/ue_endless_textures2
Interested in learning more about Unreal Engine? Check our updated course: http://bit.ly/unreal_course