Nowadays, most games are assigned to our virtual account on Steam or another platform.
But how did game developers protect themselves from having their work copied in the past?
☎️ How was the special rotating wheel used – Dial a Pirate?
🖨️ Why were red cards included with games?
🔎 How did the mysterious (non-)magnifying glass work?
📘 Why were tiny picture books included in the boxes?
💾 What are Fuzzy Bits – bits that alternate between 0 and 1?
💽 How did Nintendo protect its cartridges?
🕶️ What was Lenslock?
📝 How did one developer use invisible ink?
💿 What were the characteristics of Copylock?
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0:00 Intro
2:34 Introduction
6:45 Dial A Pirate
9:30 Red "non-photocopyable" cards
13:23 Using colored code cards
15:48 Retrogame archeology
17:22 Miniature Books
18:57 Magnifying Glass and Fingerprints
20:57 Red Filters
23:12 Cartridges
23:55 NES Cartridge Studs
26:27 CIC Lockout Chip
29:16 Game Boy Logo
32:53 Lenslock
37:01 Messages on Disc Covers
39:03 Physical Dongles
41:01 Pirated Copies Malfunctioning
44:27 Modifications for Torrent Sites
47:54 Adult Games
50:13 Sympathetic Ink
51:40 Copylock and Trace Vector
54:39 Fuzzy Bit
56:40 Survey
58:12 Answers to Questions
59:55 Outro